Joreuz is a highly skilled Dutch rocket league player who compete in professional tournaments and leagues for cash prizes and the title of the best in the game. He has a deep understanding of the game mechanics and a high level of mechanical skill. He also have the ability to think strategically, make quick decisions and work well in a team.
He was born in March 08, 2005 and currently playing for a well know team Oxygen Esports.
Joreuz Camera Settings:
Here are the latest camera settings used of Joreuz:
- FOV: 110
- Height: 100
- Angle: -3.0
- Distance: 270
- Stiffness: 0.30
- Swivel Speed: 5.50
- Transition Speed: 1.30
- Camera Shake: No
Please keep in mind that these settings may be subject to change. If any updates or errors are found, I will update them here!
Joreuz Deadzone Settings:
Updated deadzone settings are as follows:
- Deadzone Shape: Cross
- Deadzone: 0.05
- Dodge Deadzone: 0.60
- Aerial Sensitivity: 1.60
- Steering Sensitivity: 1.60
Joreuz Control Settings:
Updated control settings are as follows:
- Powerslide: ▢
- Jump: X
- Throttle: R2
- Air Roll (Left/Right) : ▢ (L1/ R1 )
- Ball Cam: △
- Boost: O
- Brake: L2
Expert Opinion On Joreuz Rocket League Settings:
Below, I will explain why Joreuz uses these camera settings in light of expert opinion.
Camera Field Of View (FOV):
Camera field of view refers to the width of the camera’s view. He uses a FOV of 110, which is a standard setting for most professional players like . This setting allows him to have a good view of the field while still being able to see the ball and his car up close.
The camera distance refers to how far the camera is positioned away from the car in Rocket League. He is known for using a camera distance of 270, which allows him to have a wide view of the field while still maintaining a close-up view of the ball and his car.
This setting allows him to make quick and precise movements while still being able to see the big picture of the game.
The camera angle refers to the vertical tilt of the camera in Rocket League. He is known for using a camera angle of -3.0, which gives him a slightly lowered view of the field. This angle allows him to have a better view of the ball and his car while playing league matches, allowing him to make more accurate shots and movements.
Camera shake refers to the degree of movement in the camera when the car collides with another object. He does not like to use any camera shake as he believes it makes it harder for him to control the car and make precise movements. He prefers to have a stable camera that does not move around too much.
The camera height refers to the vertical position of the camera in relation to the car. He likes to use a camera height of 100, which is a standard setting for most professional players. This setting allows him to have a good view of the ball and the field without obscuring his view of the car.
Camera stiffness refers to how quickly the camera moves with the car. He uses a stiffness setting of 0.30, which is a medium setting between being too loose or too stiff. This setting allows him to make precise movements while still having a smooth camera movement.
Camera Swivel Speed:
Camera swivel speed refers to how quickly the camera rotates around the car. Joreuz likes to use a high camera swivel speed of 6.50, which allows him to quickly rotate the camera and make precise movements. His swivel speed is a bit different from many famous Rocket League players like Atomic, Chicago, Kaydop, Beemz & JHzer etc.
Camera Transition Speed:
Camera transition speed refers to how quickly the camera moves from one position to another. Joreuz likes to use a transition speed of 1.30, which is a medium setting between being too slow or too fast. This setting allows him to make precise movements while still having a smooth camera transition.
As I always say to my readers that It’s important to note that these camera settings are a matter of personal choices and what works best for each player. His settings are tailored to his playstyle and what he feels comfortable with.
New players may change their settings over time as they develop their skills or as the game updates. Ultimately, it’s important for players to experiment with different settings and find what works best for them, in order to improve their gameplay and performance.