turbopolsa rocket league settings

Turbopolsa Camera Settings In Rocket League (2023)

Turbopolsa, whose real name is Pierre Silfver, is a professional Rocket League player from Sweden. He began his competitive career in 2015 and quickly established himself as a top player. In 2016, he won his first championship at the Rocket League Championship Series (RLCS) Season 2, playing for Northern Gaming.

He then went on to win three more RLCS championships in 2017, 2018, and 2019, becoming the only player to win four championships in the game’s history.

He is known for his aggressive and precise playstyle, as well as his ability to consistently perform at the highest level. He is considered one of the best players in the game, and his dominance in the competitive scene has earned him a huge following among fans of Rocket League.

Turbopolsa Camera Settings:

The updated camera settings are as follows:

  • FOV: 110
  • Height: 110
  • Angle: -4.0
  • Distance: 270
  • Stiffness: 0.40
  • Swivel Speed: 4.40
  • Transition Speed: 1.50
  • Ball Cam: Toggle
  • Camera Shake: No

Please note that Turbopolsa is known for regularly adjusting his camera settings. If you believe that any of the information provided regarding his settings is out of date, please do not hesitate to contact me!

Turbopolsa Deadzone Settings:

Updated deadzone settings are as follows:

  • Deadzone Shape: Cross
  • Deadzone: 0.10
  • Dodge Deadzone: 0.55
  • Aerial Sensitivity: 1.40
  • Steering Sensitivity: 1.60

Turbopolsa Control Settings:

Updated control settings are as follows:

  • Powerslide: ▢
  • Jump: X
  • Throttle: R2
  • Air Roll (Left/Right) : ▢ (- / R1 )
  • Ball Cam: △
  • Boost: L1
  • Brake: L2

Expert Opinion On Turbopolsa Camera Settings:

Below, I will explain why Turbopolsa uses these camera settings in light of expert opinion.

Camera Field Of View (FOV):

Camera field of view refers to the width of the camera’s view. He uses a FOV of 110, which is a standard setting for most professional players. This setting allows him to have a good view of the field while still being able to see the ball and his car up close.

Camera Distance:

The camera distance refers to how far the camera is positioned away from the car in Rocket League. He is known for using a camera distance of 270, which allows him to have a wide view of the field while still maintaining a close-up view of the ball and his car.

This setting allows him to make quick and precise movements while still being able to see the big picture of the game.

Camera Angle:

The camera angle refers to the vertical tilt of the camera in Rocket League. He is known for using a camera angle of -4.0, which gives him a slightly lowered view of the field.

This angle allows him to have a better view of the ball and his car, allowing him to make more accurate shots and movements.

Camera Shake:

Camera shake refers to the degree of movement in the camera when the car collides with another object. He does not like to use any camera shake as he believes it makes it harder for him to control the car and make precise movements.

Camera Height:

The camera height refers to the vertical position of the camera in relation to the car. He likes to use a camera height of 100, which is a standard setting for most professional players. This setting allows him to have a good view of the ball and the field without obscuring his view of the car.

Camera Stiffness:

Camera stiffness refers to how quickly the camera moves with the car. He uses a stiffness setting of 0.40, which is a medium setting between being too loose or too stiff. This setting allows him to make precise movements while still having a smooth camera movement.

Camera Swivel Speed:

Camera swivel speed refers to how quickly the camera rotates around the car. He likes to use a high camera swivel speed of 4.40, which allows him to quickly rotate the camera and make precise movements.

Camera Transition Speed:

Camera transition speed refers to how quickly the camera moves from one position to another. He likes to use a transition speed of 1.50, which is a medium setting between being too slow or too fast. This setting allows him to make precise movements while still having a smooth camera transition.

Gaming Gears Used By Turbopolsa:

  • Gaming headset “HyperX Cloud Alpha” for enhanced audio experience with 7.1 surround sound
  • High-performance gaming monitor “BenQ XL2411Z (144Hz)” with high refresh rate and low response time for improved visual experience
  • Gaming controller “Sony DualShock 4” for better control.

Final Words:

Understanding and experimenting with camera settings can greatly improve a player’s performance in Rocket League. By learning about Turbopolsa’s camera settings and his reasoning behind using them, new players can gain insight into how to create their own personalized settings.

Therefore, new players should take the time to experiment with different settings and find what works best for them. It’s also essential to keep in mind that mastering the game takes time and practice, camera settings are just one aspect of the game, and it’s important to practice and improve other skills as well. That’s what all great players like Caard, jstn, musty did in their initial gaming career!

I wish you best of luck for your rocket league adventures!

Author

  • William Collins

    I'm a passionate gamer and expert gaming content writer with years of experience in the industry. I have been playing video games since I was a kid, and my love for gaming has only grown stronger over time. My expertise extends to a wide range of genres and platforms, from classic console games to the latest VR experiences. I'm always up-to-date on the latest industry news and trends and deeply understand what makes a great game.

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