Robert Louis Gomez also known as Chrome is an American Rocket League coach and former player. Born on March 29, 1993, he has been a part of the Rocket League community for many years and has made a name for himself as a coach.
With his experience and knowledge of the game, Chrome has helped many teams and players improve their skills and reach new heights.
Chrome Camera Settings (Updated):
Setting | Value |
---|---|
FOV | 110 |
Height | 100 |
Angle | -3.0 |
Distance | 270 |
Stiffness | 0.25 |
Swivel Speed | 4.20 |
Transition Speed | 1.20 |
Ball Cam | Toggle |
Camera Shake | No |
Chrome Control Settings:
Action | Keybind |
---|---|
Powerslide | L1 |
Jump | X |
Throttle | R2 |
Air Roll (Left/Right) | L1 |
Ball Cam | โณ |
Boost | R1 |
Brake | L2 |
Chrome Deadzone Settings:
Setting | Value |
---|---|
Deadzone Shape | Cross |
Deadzone | 0.05 |
Dodge Deadzone | 0.70 |
Aerial Sensitivity | 1.30 |
Steering Sensitivity | 1.30 |
Overview of Chrome Rocket League Settings:
Here in this section I will explain some key settings used by chrome in rocket league.
Field of View (FOV):
As many of you may know that Field of View refers to the extent of the observable game world that is seen on the screen. Chrome, as a coach and former player, is well-versed in the importance of adjusting the FOV to match his preferred style of play and improve his gameplay.
A higher FOV can provide a wider view of the field, while a lower FOV can provide more focus on the ball.
Camera Height:
The camera height setting determines how high or low the camera is positioned in relation to the car. Chrome is familiar with adjusting the camera height to find the best balance between a good view of the field and a clear view of the ball. He usually sets camera height to 100 during his matches.
Camera Angle:
Camera angle refers to the tilt of the camera. A negative camera angle tilts the camera upwards, while a positive angle tilts the camera downwards. He experimented with different camera angles to find the best fit for his playstyle & now he uses angle of -3.0.
Camera Distance:
Camera distance determines how far the camera is positioned from the car. A shorter camera distance can provide a more intimate view of the action, while a longer camera distance can provide a better overview of the field. Chrome adjusted the camera distance to find the ideal balance. Now value of chromeโs camera distance is at 270.
Stiffness:
The stiffness setting determines how quickly the camera snaps back to its default position after it has been moved. He knows the importance of adjusting stiffness to match his preferred camera behavior and improve his reaction time so thatโs why he uses camera stiffness of 0.25.
Swivel Speed:
The swivel speed setting determines how quickly the camera rotates. Chrome use experimented with different swivel speeds to find the best fit for his playstyle and reaction time.
Transition Speed:
The transition speed setting determines how quickly the camera switches from one position to another. Chrome adjusted the transition speed to find the best balance between smooth camera movement and quick camera switches.
Ball Camera:
The ball camera setting determines whether the camera should follow the ball or stay fixed on the car. Chrome experience using both modes and know how to adjust the setting to improve his gameplay.
Camera Shake:
The camera shake setting determines whether the camera should shake when the car jumps or lands. Chrome understands the importance of turning off camera shake to avoid distractions and improve his reaction time.
Final Words:
In conclusion, Chromeโs expertise in Rocket League camera settings has been honed through years of experimentation and in-game experience. He know has a deep understanding of how each setting affects the gameplay and know how to adjust them to improve his performance.
So try his settings & keep experimenting with your own settings or other players like joyo, jstn, mertzy etc ! Happy Gaming.