Skizzen Camera Setings

Skizzen Rocket League Settings: Camera, Control & Hardware

Benedikt Bauer, known by his in-game alias “Skizzen,” is a name that resonates within the competitive Rocket League community. Born on June 19, 1995, in Austria, Skizzen has emerged as a notable figure in the eSports realm. As of the current date in 2023, he stands at the age of 28, with a legacy marked by dedication and skill.

Hailing from Europe, Skizzen’s journey in Rocket League commenced in 2018, when he stepped onto the virtual pitch as a player. His impact was immediately felt, as he quickly carved out a name for himself as a formidable force within the Rocket League scene. For two active years spanning from 2018 to 2020, he competed at the highest level, showcasing his mastery of the game’s mechanics, tactical prowess, and unwavering determination.

During his years as a player, Skizzen participated in numerous tournaments and competitions, consistently making his presence known on the leaderboards. The synergy he exhibited with his teammates and his ability to execute precise plays turned heads and drew the attention of enthusiasts and fellow competitors alike.

Skizzen Camera Settings:

  • Camera shake: No
  • FOV: 110
  • Height: 90
  • Angle: -4.0
  • Distance: 260
  • Stiffness: 0.45
  • Swivel speed: 6.00
  • Transition speed: 1.50
  • Ball camera: Toggle

Skizzen Control Settings:

  • Powerslide: LB
  • Air roll (left/right): LB(-/RB)
  • Boost: X
  • JUMP: A


  • Controller: Microsoft Xbox One
  • Monitor: Zowie by BenQ XL2411
  • Headset: Unknown

Expert Opinion On Skizzen Rocket League Settings:

His Rocket League settings offer a comprehensive insight into the specific configuration he employs to excel in the fast-paced and competitive environment of Rocket League.

These settings encompass various aspects, including camera preferences and controls, which collectively contribute to his gameplay style and performance on the virtual pitch.

Camera Shake: No
Disabling camera shake is a common choice among competitive players. Camera shake can introduce unnecessary visual distractions, potentially affecting precision during critical moments. Skizzen’s decision to turn this off indicates his focus on maintaining a clear and stable view of the game.

Field of View (FOV): 110
The choice of FOV directly impacts the player’s field of vision. A higher FOV widens the view, enabling better awareness of the surroundings. Skizzen’s selection of 110 indicates his preference for a broader perspective, which can be advantageous for tracking opponents, teammates, and the ball across the field.

Camera Height: 90
Camera height determines the vertical position of the camera relative to the car. A value of 90 suggests a balanced perspective, offering a clear view of both the car and the field. Skizzen’s choice indicates his inclination towards a well-rounded view that facilitates accurate maneuvering and positioning.

Camera Angle: -4.0
Camera angle controls the tilt of the camera, influencing the player’s depth perception. A negative angle, such as -4.0, typically tilts the camera downward, providing a view that emphasizes the play area and minimizes the sky. Skizzen’s negative angle choice aligns with his intent to optimize his view of the field, ball, and opponents.

Camera Distance: 260
Camera distance determines the proximity of the camera to the car. A value of 260 indicates a moderately distant camera, which can aid in tracking the ball’s movement and predicting plays. Skizzen’s choice reflects his strategic approach to maintaining a balance between car control and field awareness.

Camera Stiffness: 0.45
Camera stiffness controls the responsiveness of the camera’s movement to the car’s actions. A lower stiffness value like 0.45 can lead to smoother camera transitions. Skizzen’s choice suggests his desire for fluid camera movements that complement his gameplay style.

Swivel Speed: 6.00
Swivel speed determines how quickly the camera rotates when swiveling. A higher value like 6.00 indicates a faster camera rotation, which can aid in quick ball tracking and responsive reactions. Skizzen’s preference for a higher swivel speed underscores his focus on agility and adaptability during matches.

Transition Speed: 1.50
Transition speed governs how quickly the camera transitions between various positions. A value of 1.50 indicates a moderate transition speed, striking a balance between swift adjustments and maintaining a stable view. Skizzen’s choice reflects his intention to switch perspectives efficiently without sacrificing stability.

Ball Camera: Toggle
Toggling the ball camera means that Skizzen switches between standard and ball-focused camera modes as needed. This dynamic approach allows him to alternate between perspectives for better ball tracking and overall situational awareness.

Final Words:

In conclusion, Benedikt Bauer, better known as Skizzen, has journeyed through Rocket League’s competitive ecosystem, leaving a trail of accomplishments and inspiring moments in his wake. From his origins as a player to his current role as a coach, his story is one of growth, adaptation, and passion for a game that continues to captivate players and fans worldwide.


  • William Collins

    I'm a passionate gamer and expert gaming content writer with years of experience in the industry. I have been playing video games since I was a kid, and my love for gaming has only grown stronger over time. My expertise extends to a wide range of genres and platforms, from classic console games to the latest VR experiences. I'm always up-to-date on the latest industry news and trends and deeply understand what makes a great game.

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