Hntr, whose real name is Hunter Tomeski, is an active Rocket League player hailing from Australia. Born on August 14, 2007, he is currently 15 years old, making him one of the younger players in the competitive scene. Hntr represents the Oceania region and has been involved in professional Rocket League since 2020.
As of now, Hntr holds the role of a player for the team Pioneers. Pioneers is a renowned organization that competes in Rocket League tournaments at a professional level. Hntr’s dedication and skill have allowed him to accumulate approximately $15,429 in total winnings, showcasing his success in various competitions.
With his active status, Hntr continues to compete and contribute to the Rocket League esports community.
Hntr Camera Settings:
- Camera shake: No
- FOV: 109
- Height: 100
- Angle: -3.0
- Distance: 270
- Stiffness: 0.35
- Swivel speed: 10.00
- Transition speed: 1.20
- Ball camera: Toggle
Overview of Hntr Rocket League Settings:
Hntr’s camera settings in Rocket League provide an essential foundation for their gameplay experience. These settings determine how the in-game camera behaves and assists Hntr in maneuvering their car effectively.
The following are the details of Hntr’s camera settings:
- Camera Shake: Disabled. By turning off camera shake, Hntr ensures a more stable and consistent visual experience without unnecessary camera movement.
- Field of View (FOV): Set at 109. FOV determines the width of the player’s field of vision. A higher FOV value allows for a wider view, which can be advantageous for awareness and positioning.
- Height: Set at 100. This setting determines the camera’s height from the ground, affecting how the player perceives the game world. The chosen height contributes to Hntr’s preferred viewing angle and comfort.
- Angle: Set at -3.0. The camera angle determines the tilt or inclination of the camera. A negative value like -3.0 implies a slight downward angle, which can help in gaining a better view of the field and the ball.
- Distance: Set at 270. The camera distance determines how far the camera is positioned from the player’s car. A higher distance allows for a wider field of view but may sacrifice some precision.
- Stiffness: Set at 0.35. Stiffness affects the responsiveness of the camera to player input. A lower stiffness value makes the camera more reactive to movements, providing a smoother experience.
- Swivel Speed: Set at 10.00. Swivel speed determines how quickly the camera rotates or pans when the player moves the analog stick. A higher value means faster camera movements.
- Transition Speed: Set at 1.20. Transition speed affects how quickly the camera transitions from one position to another. This setting can impact the smoothness of camera movements during gameplay.
- Ball Camera: Set to Toggle. Hntr prefers to toggle the ball camera on or off based on their situational awareness and personal preference. Activating ball camera allows the camera to focus on the ball’s position.
By paying attention to camera settings and control preferences, Hntr demonstrates their commitment to honing their skills and maximizing their potential within the game. These choices contribute to their overall gameplay experience, helping them navigate the field, make precise maneuvers, and stay aware of the ball and their surroundings.
With their carefully selected settings, Hntr is well-equipped to continue their Rocket League journey, showcasing their talent and aiming for success in the competitive scene.