Artyrus, also known as François Authom, is a pro Rocket League player from Belgium. He was born on April 29, 1999, which makes him 23 years old as of 2023. Artyrus plays in the Europe region and has been an active player since 2019.
As a Rocket League player, Artyrus has made a name for himself in the competitive scene. He has participated in various tournaments and has earned a total of $3,137 in winnings. While this may seem like a small amount compared to some of the top players in the scene, it is still an impressive feat for a player who has only been active for a few years.
He started playing Rocket League when it was first released and has been hooked on the game ever since. He has worked hard to improve his skills and has become a formidable player in the Rocket League community. His dedication to the game has earned him a spot on several teams, and he has been able to compete at a high level in various tournaments.
Currently, Artyrus is an active player and continues to compete in tournaments. He is known for his fast-paced and aggressive playstyle, which makes him a formidable opponent on the field. With his talent and dedication to the game, there is no doubt that Artyrus will continue to make a name for himself in the Rocket League community for years to come.
Artyrus Camera Settings:
- Camera shake: No
- FOV: 110
- Height: 110
- Angle: -3.0
- Distance: 260
- Stiffness: 0.35
- Swivel speed: 6.00
- Transition speed: 1.20
- Ball camera: Toggle
Expert Overview of Artyrus Camera Settings:
Artyrus has a unique set of camera settings that he uses while playing.
Let’s take a closer look at his settings and how they affect his gameplay.
Firstly, Artyrus has turned off camera shake. This means that his camera stays steady during gameplay, which can help with accuracy and consistency in his movements.
Next, his field of view (FOV) is set to 110. This is a relatively high setting and allows Artyrus to see more of the field at once. It gives him a wider perspective, which can be useful for tracking the ball and predicting the movements of other players.
The height of Artyrus’ camera is also set to 110, which is quite high compared to the default settings. This allows him to see more of the field and gives him a better view of aerial plays.
His camera angle is set to -3.0, which means that his camera is angled downwards slightly. This can help with tracking the ball and can give him a better sense of depth perception.
The distance of his camera is set to 260, which is quite far compared to default settings. This can give him a better view of the field and can help him anticipate plays.
Artyrus’ camera stiffness is set to 0.35, which means that his camera is slightly more flexible than default settings. This can help with smoother transitions and movements.
His swivel speed is set to 6.00, which is relatively high compared to default settings. This means that his camera can turn quickly, which can be useful for tracking the ball and other players.
Artyrus’ transition speed is set to 1.20, which means that his camera changes smoothly and quickly. This can help with making quick movements and transitions during gameplay.
Finally, Artyrus has his ball camera set to toggle. This means that he can quickly switch between ball cam and regular cam as needed during gameplay.
Overall, Artyrus’ camera settings are unique to his playstyle and preferences. They allow him to have a wide field of view, better depth perception, and smooth transitions during gameplay.
In conclusion, Artyrus is a pro Rocket League player from Belgium with a unique set of camera settings. His settings allow him to have a wider field of view, better depth perception, and smooth transitions during gameplay.
By turning off camera shake and adjusting his FOV, height, angle, distance, stiffness, swivel speed, and transition speed, Artyrus has found a configuration that works well for his playstyle. As he continues to compete in tournaments and improve his skills, it will be interesting to see how his camera settings evolve and adapt to new challenges on the field.