Tempus Fugit Camera Settings In Rocket League (2023)

Dominik Eder, also known as Tempus Fugit, is a pro Rocket League player from Austria. Born on August 3, 1999, Tempus Fugit is currently 23 years old and plays in the Europe region. He has been active in the Rocket League competitive scene from 2019 to 2021 and is still an active player.

Tempus Fugit currently plays for the plan-B esports team and has been a valuable asset to the team’s success. With his exceptional skills and knowledge of the game, Tempus Fugit has helped his team secure several victories and climb the ranks in the competitive scene.

Despite being a relatively new player, Tempus Fugit has already made a name for himself in the Rocket League community. He has competed in various tournaments and has accumulated approximately $336 in total winnings. With his determination and passion for the game, it’s only a matter of time before Tempus Fugit reaches even greater heights in his Rocket League career.

As a skilled Rocket League player, Tempus Fugit is always looking for ways to improve his gameplay and stay ahead of the competition. He is known for his precise ball control, quick decision-making, and strategic plays, which have helped him and his team achieve success in the Rocket League competitive scene.

Tempus Fugit Camera Settings:

  • Camera shake: No
  • FOV: 110
  • Height: 130
  • Angle: -4.0
  • Distance: 270
  • Stiffness: 0.45
  • Swivel speed: 2.00
  • Transition speed: 1.00
  • Ball camera: Toggle

Tempus Fugit Control Settings:

  • Powerslide: X
  • Air roll (left/right): LB
  • Boost: B
  • Jump: A
  • Ball cam: Y
  • Brake: LT
  • Throttle: RT

Tempus Fugit Deadzone Settings:

  • Deadzone Shape: Square
  • Deadzone: 0.12
  • Dodge Deadzone: 0.16
  • Aerial Sensitivity: 1.20
  • Steering Sensitivity: 1.20

Overview of Tempus Fugit Deadzone Settings:

Tempus Fugit is a Rocket League player with a unique set of camera and control settings. He does not use camera shake and prefers an FOV of 110. His camera height is set to 130 with an angle of -4.0 and a distance of 270. He uses a stiffness of 0.45 and a swivel speed of 2.00, with a transition speed of 1.00. Tempus Fugit toggles the ball camera on and off as needed.

In terms of control settings, Tempus Fugit uses a combination of buttons and triggers for optimal gameplay. He uses the powerslide button for x, the air roll button for lb, the boost button for b, the jump button for a, the ball cam button for y, and the brake and throttle triggers for lt and rt, respectively.

In addition to his camera and control settings, Tempus Fugit also has specific deadzone settings. As of June 4, 2020, he uses a square deadzone shape with a deadzone of 0.12 and a dodge deadzone of 0.16. His aerial sensitivity is set to 1.20 and his steering sensitivity is also set to 1.20.

With this unique combination of camera, control, and deadzone settings, Tempus Fugit is able to perform at a high level in the Rocket League competitive scene. His precise ball control, strategic plays, and quick decision-making have made him a force to be reckoned with in the game.


In conclusion, Tempus Fugit is a skilled and dedicated Rocket League player who has a unique set of camera, control, and deadzone settings that help him perform at a high level in the game. His passion for the game, strategic plays, and quick decision-making have made him a valuable asset to his team and a respected player in the Rocket League community.

It’s clear that Tempus Fugit has put a lot of thought and effort into his gameplay, and his success in the competitive scene is a testament to his hard work and dedication.

As he continues to hone his skills and compete in tournaments, it’s likely that we’ll see even more impressive feats from this talented Rocket League player.


  • William Collins

    I'm a passionate gamer and expert gaming content writer with years of experience in the industry. I have been playing video games since I was a kid, and my love for gaming has only grown stronger over time. My expertise extends to a wide range of genres and platforms, from classic console games to the latest VR experiences. I'm always up-to-date on the latest industry news and trends and deeply understand what makes a great game.

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